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EA Sports have introduced a new policy that has a set price for all items on FIFA 15 Ultimate Team

Developed by EA Canada and published by Electronic Arts, FIFA 15 was released to the last gen and next gen gaming consoles and the PC on September 23, 2014. It is the first game in the FIFA video game series to be fully licensed by the Premier League. For FIFA 15, there was no doubt I was going to jump in. And as the first true next-gen football game – FIFA 14 was a mere spec visually compared to this – I was eager to see what EA have done with their much touted Ignite engine second time around. Suffice to say, I’m impressed, but not as much as I should be. Even if the jump -gameplay wise – isn’t quite as significant as 13 to 14, there is still plenty to love about FIFA 15 and alas, plenty to be disappointed by.

Still, FIFA 15 continues to support local multiplayer and it’s still the best football game out there for the dedicated fan. It’s future is uncertain, but right now it’s a game that has made some significant changes, even if they aren’t all particularly welcome. I’m all about changing up and moving on, but sometimes if it ain’t broke, just don’t go adding something that you think will precede to fix it and only make it worse. FIFA 15 is a great football game, but it’s a long way off from being the masterpiece we all know it can be. Let’s hope EA Sports can learn from their mistakes.

Video game developer EA Sports is announcing that it is now implementing a fourth major set of changes for the minimum and the maximum cost of some of the players that are covered by the new Price Range mechanic introduced for all items that are being offered for sale in FIFA 15. The company has previously said that all such decisions are made after taking into account gamer activity on each platform and after careful evaluation of the feedback that fans offer. Those who want to take a look at all the changes for player prices need to head over to the official site where EA Sports is offering a clear breakdown for all those affected. The general trends seems to be focused on making the value of big players shrink over time, probably in order to make sure that as many gamers are able to buy them on the transfer market as possible. There are also increasing differences between the minimum and the maximum for Ultimate Team items for FIFA 15 charged on Microsoft and on Sony devices. A new Team of the Week for the football sim will be delivered tomorrow and fans should probably expect more changes to prices in the coming week.



This fluid, darting control can feel great when you’re attacking, and I’ve pulled off some goals in FIFA 15 that’d barely be worth attempting in the prior release. As mentioned though, the new-found nimble skills up front have turned defending into something of an art. In theory, I’m in favour of this. FIFA defending has often strayed too close to the automated kind where you just make judicious use of the ‘team mate press’ command (or, in older editions, just hold down A until your defender hustles someone off the ball.) The series’ move towards the self-styled ‘tactical defending’ has been making marking and tackling harder with each successive release.

EA Sports disclosed that while the Price Ranges for every FUT item will differ from the current prices, their relative value to other player items on the Transfer Market will remain consistent to ensure a level playing field for gamers. The developer also said that all Price Ranges will be universal across all gaming platforms. Once a player puts an item on the Transfer Market, the range at which it can be sold will appear. This price range will be set by the FIFA team based on trends of previous Transfer Market prices. Open bid transfers shall become unavailable after Price Ranges have been activated. So if a player wants to list an item on the Transfer Market, he has to set a ‘Buy It Now’ price within the Price Range.

EA Sports from today onwards have introduced a new policy that has a set price for all items on Ultimate Team. In a EA Sports post it says “Once this feature has been activated, all FUT items (players, in-forms, consumables, and club items) in FIFA Ultimate Team will have a Price Range that sets the highest and lowest Coin prices that each item can be sold on the Transfer Market.

These new features are designed to:

    Help FUT gamers understand the value of the players in their Club.

    Make high-rated players more attainable for all FUT gamers and ensure a level playing field.

    Further restrict illegitimate coin transfers on the Transfer Market.”

Not long after this announcement, #RIPFUT trended due to the negative backlash from this new policy as it will stop coin trading from happening amongst other things.

    All Price Ranges will be universal across Xbox, PlayStation and PC.

    When you list an item on the Transfer Market, the range at which an item can be sold will appear. These price ranges will be set by the FIFA Team based on analysis of past Transfer Market prices.

    Open bid transfers will be unavailable after Price Ranges have been activated. In order to list an item on the Transfer Market, you will have to set a “Buy It Now” price within the Price Range.

    The Price Range for each FUT item will be set wide enough for you to still enjoy trading on the Transfer Market.

    The Price Range for certain players may be adjusted in the future as we work to improve this feature over time.

    New 'in-form' FUT player items will receive a Price Range upon release

EA Sports says the changes will have long-term benefits making FUT more fun and fair for everyone.