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Escape From Tarkov Interchange map is getting completely reworked

Despite having been released in Early Access form almost three years ago, Escape From Tarkov is still in beta. The big disadvantage of playing a game that's still in beta is that sometimes things change a whole lot. In the case of Tarkov, that means they’ll soon have to rethink their strategies for the Interchange map.While the preliminary patch notes don't detail what changes are being made to the shopping center-themed map, PCGamesn has picked up that new exfil points are being added, meaning players will have a new set of exits to memorize.

Apart from the new exits, Battlestate Games, the studio behind Escape from Tarkov, hasn't said what exactly they've changed in Interchange. The new exits will be important, especially for fans who play as Scavs, as they'll need to learn where they are if they want to escape with all the loot they find in the mall. The studio also mentioned that the rework would feature new lighting, which should make it easier for players in the parking lot to hide in the shadows. Interactive objects will also be coming to the map.

Version 0.12.4 will also introduce some new systems to the game. Your character will be able to suffer from a debuff called fatigue, which will appear if you spend too much time with your stamina depleted. Once it’s active, you’ll consume energy faster than normal, keeping you from being able to sprint, jump, or mantle over objects as readily. In addition, Cheap Escape from Tarkov Dollars is on hot sale at our website z2u.com.

In an interesting move, Battlestate Games has also split the stamina system between the top and bottom halves of your character's body. Leg stamina will deplete while running and jumping, as you'd expect, while arm stamina can be depleted while aiming and climbing. I'm looking forward to seeing how these changes affect the game going forward, that's for sure.

Last not in the least, once the patch goes live, the level requirement for the flea market increased from level 5 to level 15, this is a good change that helps keep banned-case farming accounts at bay, and effectively prevents trade that disrupts the in-game economy.