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Every FIFA 16 player on the pitch can perform the no touch dribble

More complex moves can be performed by additionally pressing and holding the R2/RT button. In these situations, the player with the ball will take larger strides away from it. Although there is a risk when attempting these, if pulled off correctly they can absolutely embarrass a defender. Which players can perform No Touch Dribbling? In FIFA 16, every player on the pitch can perform the no touch dribble. However, based on the player's dribbling rating and skill move star rating, it will be more or less effective. Meaning players like Lionel Messi or Juan Cuadrado will be able to pull off moves that other players may not. When playing FIFA 16 for the first time, make sure to spend a few minutes in the practice area to get familiar with No Touch Dribbling.
 
Another issue that has modified is that the weather. Stadiums in FIFA 16 are going to be able to support a bigger form of weather choices, with 9 weather selections on the market. increasing on FIFA 16’s sunny, overcast, rain and snow, FIFA 16 options those and Buy FIFA 16 Coins includes hazy, part cloudy, foggy, chance variable rain showers and variable flurries. In terms of dribbling (which was fantastic in FIFA 16, might I add), with the use of cover-boy Lionel Messi all hooked up to sensors and what-not, a no-touch dribbling system has been added. If you carefully watch the best dribblers in the world, a lot of the work they do is moving their body around a still ball, with body feints being the best example.

 
This is now going to be possible in FIFA 16, whereby pressing and holding the left bumper will activate your player’s ability to move around the ball with no-touch dribbling to confuse and trick your opponent like a pro. Nice touch, EA Sports… Beyond that, dribbling feels a bit harder overall in terms of just trying to go around people. And because the midfield feels a bit more compact, dribbling in tight spaces feels like it will be more of a challenge and yet a bigger deal to pull off. Small, finite movements will perhaps be a big difference maker this year -- rather than just relying on your ability to quickly speed burst through all the trouble in the midfield.
 
NO TOUCH DRIBBLING (like Messi does) and DYNAMIC CROSSING is added to the game which proves the brilliance of the real players in the game. FIFA TRAINER: This time you can have a separate training session in which you are really gonna practice in the field. Fifa 16 had the option to apply Training on players which is dropped down for a more realistic experience. When you want to apply a consumable to a player, FUT will now suggest items based on the players needs. If they have an arm injury, and you have an arm heal item, it will bring that to the top of your consumables deck. The same goes for players without a contract, etc. No more trawling through consumables. You can now search specifically for In Form versions of players on the Transfer Market. FUT has a brand new in-game broadcast presentation pack.
 
Players anticipate passes and move to shut down options and close passing channels. Smarter teammates will look for space and allow more opportunities to build play through the midfield. Play sharp, incisive passes so you can find teammates with precision. Using a new mechanic, ping driven ground passes to find teammates in tight spaces to open up your attacking options (they've called this a feature, but really just added driven passes). They look like pretty decent changes. One questions I just need to ask, not regarding these changes, is will the stadiums from teams that got relegated still be in the game? Eg. Burnley, Norwich and QPR? Also got some more improvements I’d like but I’ve forgotten them completely.
 
In another example, one player shares words of encouragement with a teammate who misses an easy shot early on in the game. The same miss in the closing minutes of a losing game would bring a different, more negative reaction. These interactions cross between teams as well, with rival players locking eyes as they pass one another on the pitch. The backline as a whole also seems to be on more of a string. Again, if you took user input out of the question, there were times last year where you just had to question what backlines were thinking in terms of moving in sync and keeping the right shape. It’s nothing I’m saying is “fixed” now, but it’s something where you immediately notice a smarter group in the back overall.