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There are more than 2 million Roblox game creators worldwide

Over the past decade or so, Roblox has grown to become a $2.5 billion company, with roughly half of U.S. children ages 9 through 12 playing on its platform.

Roblox rarely gets a great deal of media attention, but when it does, we usually get a glimpse of just how big it's become. This again seems to be the case in the last two weeks, in which Roblox announced it has 100 million monthly active users (making it bigger than Minecraft). Now, Roblox has said its community developers are on track to earn $100m (£82.9m) in 2019. And there's more to come.

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The company provides game-creation tools via Roblox Studio, which developers use to build their own games for people to play. Roblox doesn’t pay the developers for their work — rather, the developers generate revenue through virtual purchases, which players buy using the in-game currency Robux.

"What I love about Roblox is that it breaks down the barriers for game designers, giving them a chance to be creative, try new things, and share it with a massive player community," said Robin Hunicke, co-founder of independent studio Funomena, in a keynote address at RDC. "The enthusiasm and camaraderie from these young creators was fantastic, and they share my belief in the power of games to bring people together. I can't wait to see what they create next!"

“We have this vision that there’s a new category emerging that’s bigger than gaming,” the CEO continued. “It’s the category that allows people around the world to connect, to not just play together, but to work together, to learn together and to create together.”

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